Music Glossary: design
Attack, Decay, Sustain, Release shapes for amp, filter, and pitch. Short A/D = percussive; long R = pads. more
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Synthesis and Sound Design
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LP/HP/BP/Notch with 12/24 dB slopes; ladder, OTA, state-variable each impart different character. more
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Synthesis and Sound Design
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Frequency-modulating one oscillator with another to generate complex spectra; carrier/modulator ratios shape timbre. more
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Synthesis and Sound Design
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Template micro-shifts per role (drums ahead, bass centered, guitars back). more
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Advanced Rhythm and Meter Creative Applications
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Live End–Dead End / Reflection-Free Zone design: absorb front early reflections, diffuse rear for stable imaging. more
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Audio Theory and Acoustics
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Add white/pink noise for air, transients, or snares; filter and envelope shape to taste. more
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Synthesis and Sound Design
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Hard-resetting a slave oscillator to the master’s phase for aggressive, harmonically rich sweeps. more
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Synthesis and Sound Design
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Polyrhythm 3:2Three evenly spaced hits over two beats; layer against straight parts for tension and release. more
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Drum Programming and Groove Design
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Primitive Root Diffuser variant with different sequence properties for scattering. more
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Audio Theory and Acoustics
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Quadratic Residue Diffuser using number-theory well depths to scatter sound evenly. more
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Audio Theory and Acoustics
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Porous absorbers become effective near frequencies where thickness ≈ λ/4 (with air-gap considered). more
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Audio Theory and Acoustics
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Record and re-import processed audio for further mangling (pitch, time, granular) to create unique timbres. more
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Synthesis and Sound Design
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Multiplies two signals to produce sum/difference frequencies; metallic, bell-like textures. more
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Synthesis and Sound Design
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Combine complementary layers (attack, body, tail). Manage phase, EQ overlaps, and envelope timing. more
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Synthesis and Sound Design
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